![homm vii simultaneous turns homm vii simultaneous turns](https://assets.rockpapershotgun.com/images/2020/01/Alpha-Centauri-Best-Strategy-Games-2020.jpg)
This module hides Argon's "End Turn" button. Just add a combatant (by right clicking on it and clicking "Toggle Combat State" in the HUD) and it will percieve that as a combat that has started. If using About Time's realtime clock, SCS will prompt you to pause for the duration of your combat encounter. The app moves outside of SmallTime's way About Time This currently only works in D&D 5e and PF 2e. In order to ease determining the attack order (for example, in the default attack phase), the module shows you the last attack roll in the token's HUD. There is also a setting to show the default Combat Tracker. While this module hides the Combat Tracker by default, it updates it in the background whenever the round is switched to allow for better compatibility. You can use the arrows to change phase ( ) and change round ( >), or you can simply click on the phase you would like to switch to (not recommended if using phase/cycle limits). The module will display the current phase and round in an interactive and draggble app.
![homm vii simultaneous turns homm vii simultaneous turns](https://cdn.cloudflare.steamstatic.com/steam/apps/1330000/ss_0531f22ebc21476c39414a93536de0ff50cc557e.1920x1080.jpg)
![homm vii simultaneous turns homm vii simultaneous turns](https://cdn.akamai.steamstatic.com/steam/apps/431240/extras/Multiplayer.png)
If you would like to add support for another system or more phases, please make a PR or let me know on my Discord (link is below) and I will happily take suggestions.Ĭurrently only dnd5e is supported with the default phases as described in the reddit post linked above. In supported systems, SCS will detect whether the current phase has been registered with the module and will restrict what can be done on your turn accordingly.
#HOMM VII SIMULTANEOUS TURNS FREE#
If you have any questions, feel free to contact me. You can always relaunch the tutorial from within the settings. Please follow the built-in tutorial (built with IntroJS), for instructions. Have you ever tired of waiting for the turns of your friends to be over? Are you fed up with your players taking so long in every combat encounter? Do you feel like changing things up in your game and trying something new? Simultaneous Combat System Package DescriptionĪ beautiful mostly system-agnostic and completely customizable implementation of a Simultaneous Combat System.